After getting the Lens of Truth from under the well, you can reach the Shadow Temple.
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Learn Sun's Song
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It is recommended (but not required) to learn Sun's Song before you enter thistemple. If you have not learned it yet, go to the grave in the back of Kakariko Graveyardand stand on the Triforce symbol and play Zelda's Lullaby. Drop into thehole that appears, and make your way through the underground area to find thesign on the wall in the back. You will learn Sun's Song when you read the sign.
Get the Map
Use the Longshot to go across the gap. When you walk toward thewall, it will say something about the lens of truth. You don't need touse it to go past, but you will need it all throughout this temple.Walk through the wall to reach the next area.
Go up to the statue in the middle of the room. The statue will tell you topoint at the true skull.Use the Lens of Truth and you will see that all but one skull disappears.Be careful, because if you stop rotating the statue before it is pointingat the true skull, the floor will disappear, you will get hurt, and you willbe sent back to the entrance.
After you point the statue in the right direction, a gate opens thatyou can't reach yet, so ignore it for now.
There are two fake portraits in the wall. Use the Lens of Truth to see them,then go into the one on the right. Then go through the door straight ahead.Approach the skull straight ahead and it will talk to you. Walk through theskull wall, then go to the right use the Lens of Truth to see the fake wallon the right. Go through the fake wall, then go through the door at the end.
Kill the Keese and ReDead to make a chest appear. Open it to get the map.
Get the Hover Boots
Go back to the skull room and turn right, and use the Lens of Truthto see a fake wall on the right. Go through it, then go straight aheadthrough another fake wall. Go to the right, then go left,and the Lens of Truth will show you a fake wall straight ahead. Go through it, and go through the door within.
You have to battle another Dead Hand here. Let one of the hands catch you, then wiggle the control stick and tap the buttons until you escape from the hand, then hit Dead Hand in the face repeatedly. When it turns around, keep your distance to avoid the shockwavethat it creates when it goes underground. Repeat the process until it dies. Open the chest that appears. You will get the Hover Boots.This item lets you walk over a gap and float there for a few moments,but the effect wears off quickly, so be careful to only use it to run across short gaps. It also lets you walk across quicksand withoutsinking.
![Dead hand ocarina of time 3ds Dead hand ocarina of time 3ds](/uploads/1/1/9/4/119401217/938389404.jpg)
Get a Key
Go back to the room with the bird statue. Go to the edge and face the tongue where the gate opened earlier, then put on the Hover Boots andgo across to the tongue. You will fall before you get there, but if youran directly toward it, you will grab the ledge and can climb up.Take off the Hover Boots and go through the gate. Keep going straight, andyou will reach a room with a Beamos in the middle. There is a fake wall to the left. Go through it, and go through the door beyond it.
There is a spinning blade in the center of the room. Don't go toward theportrait at the end of a hallway in this room,or you will fall into the invisible hole in the floor there.Collect all of the silver rupees to open a gate. The gate has a portraitabove it. Go through where the gate was, then open the chest to get a small key.
Get the Compass
After you get the key, exit the spinning blade room the way you came in,and return to the Beamos room.Go around the Beamos and go through the wall straight ahead. Play Sun's Song to freeze the Gibdos. Kill them to make a chest appear.Open it to get the Compass. Then leave this room the way that you came in.
Get a Gold Skulltula
Go back to the room with the Beamos. Throw a bomb at it to kill it. You can play the Song of Storms after you kill it, and a fairy will appear wherethe Beamos was. Thenput a bomb against the wall to the right of where the Beamos was.Then go through the locked door that is revealed.
There are Skulltulas hiding in the ceiling up ahead, so go slowly.In the N64 version,you can kill them before they come down if you use the Longshot where you can see their legs sticking out of the ceiling.
There is a ledge up ahead. Be careful not to jump too far forward off ofthe ledge, because there is a guillotine blade ahead. There is also a Skulltulajust beyond the guillotine blade. Wait for the guillotineblade to slowly rise, then carefully go forward, and kill the Skulltula when it appears. Then wait for the second guillotine blade to fall, and go past itwhen it rises.
As you go farther down the hallway, Navi warns you that there is awallmaster here. Go into the large room ahead and run around to preventthe Wallmaster from landing on you, then kill it.
Jump from platform to platform, avoiding the guillotine blades. A Bubble willattack when you approach the third blade, so be careful. After you jump to theplatform beyond the third blade, a Stalfos falls from the ceiling. Kill it.You can play the Song of Storms on this platform to make a fairy appear.
Then look to the left of this platform and use the Lens of Truth to see a coupleof invisible platforms that you can jump across to reach the door. Go through.
Go around the corner, but don't go into the large room. Use the Lens of Truthto see an invisible spinning blade in the center of the room. Kill the Keeseand the Like Like in the room to open the gate in the far wall. Go through and kill the Gold Skulltula, then open the chest to get a blue rupee,then use the Lens of Truth to see an invisible chest. It contains a bundleof arrows. If you want to get the floating hearts in the corner of the largepart of the room, play the Song of Time near them to create a block that youcan climb to reach the hearts.
Get a Second Gold Skulltula
Go back the way that you came and jump over the invisible platforms toreturn to the platform where you fought a Stalfos before. You will have tofight another one.
To reach the platform that rises and falls, put on the Hover Boots and waitfor the platform to fall as far down as it will go, then start running.Land on the platform, then remove the Hover Boots. You might want to let the platform rise and fall a couple of times to get an idea of the timing. Thenwhen the platform rises up most of the way, run toward the guillotine bladesto land on the ledge.
Don't go toward the guillotine blades yet. First, go to the left, where thereis a Beamos and a couple of Razor Traps. Throw a bomb at the Beamos, then collect all of the silver rupees (one of which was under the Beamos).Go through the gate that opens, and go through the passageway to the nextarea.
There is a fake wall on the right that is hiding a block that you can pull.Pull it onto the portrait in the floor. Then push it toward the falling spikes.When it is under the first set of falling spikes, carefully push it forwarduntil it is under both of the falling spikes.
The cell on the left contains a Gold Skulltula. There is a chest in the othercell that contains arrows.
Get a Second Key
Go to the far end of the room. Pull the block toward you until you can'tpull it any farther, then climb up onto the block.From there, go to the ledge on the right and step on the switch to make a treasure chest fall from the ceiling. The chest contains a small key.The final chest in this room contains a blue rupee.
Get a Third Gold Skulltula
Leave this room and go back to the large room. Go to the nearby guillotineblade, then use the Lens of Truth to see the invisible platforms beyond theblade. Jump past the blade and get on the invisible moving platform, thenjump from there to the door. Go through.
First, play Sun's Song to freeze the ReDeads. Turn on the Lens of Truth to seethe invisible spikes in the floor (you can wear the Hover Boots to walk safelyover the spikes), then kill the ReDeads. When the ReDeads are gone, a chestappears. It contains a blue rupee.
Then collect the silver rupees in the room. You will need to use theLongshot to reach the floating rupees. Position yourself so that the silver rupee is between you and a Longshot target, then use the Longshot on thetarget to be pulled through the rupee. For one of the silver rupees, you willneed to use the Lens of Truth to see an invisible target on the ceilingabove the platform with the locked door on it.
After collecting all of the rupees, go through the door that opens.
There are four Keese in this room. Go behind the giant skull and kill the Gold Skulltula there.
Get a Third Key
Go up the stairs and throw a bomb flower into the skull. After it explodes, takethe small key that comes out.
Kill the four Keese in the room if you haven't already. The door will open.Go through.
Get a Third Key
Use the Lens of Truth to see the invisible target above the locked door. Use the Longshot on the invisible target,then go through the locked door.
Go through the passage until you see a fan in the wall. Put on the Iron Bootsso you can contiue walking through the passage without being pushed back bythe fans. Kill the Skulltula that comes down from the ceiling. When you reachthe gap, use the Longshot on the piece of wood in the ceiling to get across.
In the area with the fans on the sides, be careful of the flames that come outof the eyeball above the ceiling. Don't bother shooting the eyeball, because ithas no effect. You can raise your shield to block the flames.
Nintendo 3ds Is Dead
There is a fake wall across from the fan at the end of the room. While stillwearing the Iron Boots, walk into the path of that fan, wait for the fan tostop, then put on the Hover Boots. When the fan starts blowing again, run towardthe fake wall. Go through the door that you find there.
Play Sun's Song to freeze the Gibdos, but be careful of the flying jarsnear the Gibdos. Kill the Gibdos to make a chest appear. It contains5 rupees. Then bomb the pile of skulls in the corner near the door where youentered the room. There is an invisible chest there that contains a small key. Use it to go through the locked door.
Get a Fourth Gold Skulltula
There is a ghostly ship in this room. Go to the left and pull the blockto the path in the center. You can climb the chains on the wall and break thejar to get a fairy, but don't climb up the next set of chains, because it goes up toa room that you have been to before, and the block that you pulledmight go back to where it started, preventing you from returning directly to theroom with the ship.
Go back to the block and pull it along the path, toward the ladder.Go around to the other side of the block and push it into the hole in frontof the ladder. Climb onto the block, then climb the ladder. At the top,play Scarecrow's Song to reach a Gold Skulltula on the other side.
Get the Boss Key
Go back down to the block, climb it, and climb the ladder.Jump onto the ship, then stand on the Triforce and play Zelda's Lullaby.The ship will start moving.
Stalfos will attack when the ship starts moving. Battle them, but when theship reaches the end, jump off, because it is about to sink.Go through the door on the right.
This room has many Floormasters, and there are invisible walls blocking yourpath. Go counter-clockwise through the room. If you kill a Floormaster, useDin's Fire right afterward to kill the small hands.They always drop magic jars, helping to refillyour magic meter afterward.
Go through the door on the right (in the north wall) and use Din's Fire to burn the spiky wooden walls that start closing in on you. Then play Sun's Songto freeze the ReDeads, and kill them. Open the big chest to get the Boss Key.The small chest contains a blue rupee.
Get a Fifth Gold Skulltula
Leave the room, then make your way to the door in the west wall.There are three spinning skulls in here. Go behind the skulls and kill theGold Skulltula there. The skulls themselves just contain rupees, so you canbomb them if you want, or just ignore them.
Get a Fourth Key
Go back to the Floormaster room and make your way to the door in the south wall. Go through, then use the Lens of Truth to see the invisible Floormaster.Kill it, then use Din's Fire to kill the small hands. Open the chest to geta small key. Then go back through the east door to return to the room whereyou rode on the ship.
Go to the Boss
Dead Hand Def
Go past the statue, and stand between the two pots up ahead. If you look across,you see that the statue beyond is surrounded by bomb flowers. Use anarrow to light one, and they will all blow up, causing the gigantic pillarto fall, which allows you to cross the pit. If you want the hearts, play theSong of Time to get one of them, and play Scarecrow's Song to get the rest.Otherwise, gothrough the locked door.
Put on the Hover Boots, turn on the Lens of Truth, and make yourway across the platforms to the door. Try going straight ahead from the doorto reach the T-shaped platform, then go to the platform on the left, thengo to the platform near the door, and finally go to the door.Go through and drop down thehole to face this dungeon's boss, Bongo Bongo.
Bongo Bongo
Bongo Bongo's disembodied hands will hit the bongo that you are standing on. If you standon the edge of the drum, you won't bounce up into the air when the hands hitthe drum.Shoot the hands to stun both of them. The hands are only vulnerable when theyare open. After the hands play a rhythm, they will try to pick you up and crush you and throw you, so try to stun them as soon as possible.
When both are stunned, activate the Lens of Truth to see Bongo Bongo's body. Shoot its eye with an arrow beforeit hits you. Then run over to Bongo Bongo's eye and hit it repeatedly withyour sword.
Note thatyour arrows will fall back onto the bongo, so be sure to pick some up if you can safely do so. Magic jars will sometimes appear as well.Repeat the process untilBongo Bongo is defeated.
Nintendo seems to have halted production on all variations of the Nintendo 3DS, marking the first time since 2004 that Nintendo is not producing any dual-screen portable systems.
Nintendo's Japanese website now lists all the recent hardware variations in the Nintendo 3DS line (the Nintendo 2DS, New Nintendo 2DS LL, and New Nintendo 3DS LL) as 'Out of Production.' Nintendo's US site, meanwhile, seems to have been scrubbed of all mentions of the 3DS: the system's official landing page now just redirects to Nintendo's general home page, while Google's cache and The Internet Archive showed an active promotional page just days ago.
Back in 2017, Nintendo said explicitly that the newly launched Nintendo Switch wouldn't replace the 3DS. Since then, the company has repeatedly reaffirmed that continued support, saying as recently as last November that the 3DS would be supported into 2020.
But despite a brief sales spike in 2018, by early 2019 Nintendo was acknowledging that 3DS sales were falling 'faster than anticipated.' With new 3DS software slowing to a trickle as developers moved to the Switch, last year's launch of the $200 Switch Lite probably put the final nail in the 3DS coffin (and helped make the earlier portable's 800x240 resolution look downright antiquated).
A modest success
The 3DS launched in early 2011 counting on a novel (and somewhat gimmicky) glasses-free stereoscopic 3D display to attract new customers. But the system ran into lower-than-expected sales almost immediately, thanks in large part to its $250 price ($290 in 2020 dollars). The original Nintendo DS, by contrast, launched at $150 in 2004 ($208 in 2020 dollars).
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Nintendo responded to the lackluster launch with a significant price drop to $170 and a selection of 20 free downloadable classics for early adopters. That quick move helped the 3DS survive as a modest market success, thanks in part to even cheaper hardware options that ditched the stereoscopic 3D screens.
The 3DS line went on to ship over 75 million units in a span of nearly 10 years. The original DS, by contrast, shipped over 154 million units between 2004 and 2013, while the Switch has already achieved 61 million shipments in just 3.5 years.
An uncertain portable gaming future
For now, the Switch Lite keeps Nintendo involved in the production of dedicated portable gaming hardware, a space it has dominated in an unbroken line since the 1989 launch of the original Game Boy. Outside of Nintendo, though, portable gaming continues to be dominated by the tiny computers practically everyone carries around in their pockets.Sony officially gave up on the PlayStation Vita in 2019 and seems focused on smartphone-based cloud streaming for its portable play options going forward. Microsoft is similarly focused on xCloud streaming on smartphones rather than any sort of dedicated portable version of the Xbox (despite many years of rumors to the contrary).
Major console makers aside, dedicated portable gaming is now mostly focused on nostalgia: handheld devices like the Evercade and upcoming Analogue Pocket representing the low and high ends of cartridge-based retro players, respectively. Then there are devices like the GPD XD Plus, which add physical buttons and tiny analog sticks to an Android tablet that you can load up with emulators and (legally acquired) ROMs to your heart's content.
Aside from that, quirky efforts like the monochrome, crank-controlled Playdate somewhat capture the spirit of portable gaming experimentation that led to systems like the Nintendo DS and Nintendo 3DS in the first place. As Nintendo marks the end of the dual-screen gaming era, we hope more experimental hardware-makers will take up that mantle and play around with unique portable form factors that expand handheld gaming beyond the touchscreen on your smartphone.